Evil HERO Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Artifact Lancea
SR Rarity
Artifact Lancea
SR Rarity
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

SR Rarity
Chaos Hunter
SR Rarity
Chaos Hunter
SR Rarity
Chaos Hunter
DARK 7
Chaos Hunter
  • ATK:

  • 2500

  • DEF:

  • 1600


When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

 Rarity
Evil HERO Dead-End Prison
 Rarity
Evil HERO Dead-End Prison
 Rarity
Evil HERO Dead-End Prison
LIGHT 4
Evil HERO Dead-End Prison
  • ATK:

  • 1700

  • DEF:

  • 1100


If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.

 Rarity
Evil HERO Infernal Rider
 Rarity
Evil HERO Infernal Rider
 Rarity
Evil HERO Infernal Rider
WIND 6
Evil HERO Infernal Rider
  • ATK:

  • 2100

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.

R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.

 Rarity
Evil HERO Vicious Claws
 Rarity
Evil HERO Vicious Claws
 Rarity
Evil HERO Vicious Claws
DARK 7
Evil HERO Vicious Claws
  • ATK:

  • 2500

  • DEF:

  • 2500


You can target 1 "HERO" monster on the field; Special Summon this card from your hand in Defense Position, and if you do, that monster gains 300 ATK. You can only use this effect of "Evil HERO Vicious Claws" once per turn. If a monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card, then if you have a monster that mentions "Dark Fusion" in your GY, you can destroy 1 card on the field. You can only use this effect of "Evil HERO Vicious Claws" once per Duel.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

 Rarity
Lacrima the Crimson Tears
 Rarity
Lacrima the Crimson Tears
 Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      SR Rarity
      Dark Calling
      SR Rarity
      Dark Calling
      SR Rarity
      Dark Calling
      Spell Normal
      Dark Calling

        Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)

         Rarity
        Dark Contact
         Rarity
        Dark Contact
         Rarity
        Dark Contact
        Spell Normal
        Dark Contact

          Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.

          SR Rarity
          Dark Fusion
          SR Rarity
          Dark Fusion
          SR Rarity
          Dark Fusion
          Spell Normal
          Dark Fusion

            Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.

            SR Rarity
            E - Emergency Call
            SR Rarity
            E - Emergency Call
            SR Rarity
            E - Emergency Call
            Spell Normal
            E - Emergency Call

              Add 1 "Elemental HERO" monster from your Deck to your hand.

               Rarity
              Evil Assault
               Rarity
              Evil Assault
               Rarity
              Evil Assault
              Spell Normal
              Evil Assault

                Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.

                 Rarity
                Fiendsmith's Tract
                 Rarity
                Fiendsmith's Tract
                 Rarity
                Fiendsmith's Tract
                Spell Normal
                Fiendsmith's Tract

                  Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                    Tag(s):

                    R Rarity
                    Fusion Destiny
                    R Rarity
                    Fusion Destiny
                    R Rarity
                    Fusion Destiny
                    Spell Normal
                    Fusion Destiny

                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

                      N Rarity
                      Polymerization
                      N Rarity
                      Polymerization
                      N Rarity
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                          UR Rarity
                          Super Polymerization
                          UR Rarity
                          Super Polymerization
                          UR Rarity
                          Super Polymerization
                          Spell Quick
                          Super Polymerization

                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                            Tag(s):

                            R Rarity
                            Supreme King's Castle
                            R Rarity
                            Supreme King's Castle
                            R Rarity
                            Supreme King's Castle
                            Spell Field
                            Supreme King's Castle

                              You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).

                               Rarity
                              Dark Supremacy
                               Rarity
                              Dark Supremacy
                               Rarity
                              Dark Supremacy
                              Trap Normal
                              Dark Supremacy

                                Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.

                                R Rarity
                                Favorite Contact
                                R Rarity
                                Favorite Contact
                                R Rarity
                                Favorite Contact
                                Trap Normal
                                Favorite Contact

                                  Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                                   Rarity
                                  Fiendsmith Kyrie
                                   Rarity
                                  Fiendsmith Kyrie
                                   Rarity
                                  Fiendsmith Kyrie
                                  Trap Normal
                                  Fiendsmith Kyrie

                                    This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.

                                    UR Rarity
                                    Infinite Impermanence
                                    UR Rarity
                                    Infinite Impermanence
                                    UR Rarity
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                      Extra Deck

                                      UR Rarity
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      UR Rarity
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      UR Rarity
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      DARK 8
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                                      UR Rarity
                                      Elemental HERO Flame Wingman - Infernal Rage
                                      UR Rarity
                                      Elemental HERO Flame Wingman - Infernal Rage
                                      UR Rarity
                                      Elemental HERO Flame Wingman - Infernal Rage
                                      WIND 8
                                      Elemental HERO Flame Wingman - Infernal Rage
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1200


                                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                                      UR Rarity
                                      Elemental HERO Shining Neos Wingman
                                      UR Rarity
                                      Elemental HERO Shining Neos Wingman
                                      UR Rarity
                                      Elemental HERO Shining Neos Wingman
                                      LIGHT 8
                                      Elemental HERO Shining Neos Wingman
                                      • ATK:

                                      • 3100

                                      • DEF:

                                      • 2500


                                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                                       Rarity
                                      Evil HERO Darkest Knight
                                       Rarity
                                      Evil HERO Darkest Knight
                                       Rarity
                                      Evil HERO Darkest Knight
                                      EARTH 8
                                      Evil HERO Darkest Knight
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 0


                                      1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.

                                       Rarity
                                      Evil HERO Inferno Wing - Backfire
                                       Rarity
                                      Evil HERO Inferno Wing - Backfire
                                       Rarity
                                      Evil HERO Inferno Wing - Backfire
                                      FIRE 6
                                      Evil HERO Inferno Wing - Backfire
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1200


                                      "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.

                                       Rarity
                                      Evil HERO Neos Lord
                                       Rarity
                                      Evil HERO Neos Lord
                                       Rarity
                                      Evil HERO Neos Lord
                                      DARK 10
                                      Evil HERO Neos Lord
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.

                                       Rarity
                                      Fiendsmith's Desirae
                                       Rarity
                                      Fiendsmith's Desirae
                                       Rarity
                                      Fiendsmith's Desirae
                                      LIGHT 9
                                      Fiendsmith's Desirae
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                                       Rarity
                                      Fiendsmith's Lacrima
                                       Rarity
                                      Fiendsmith's Lacrima
                                       Rarity
                                      Fiendsmith's Lacrima
                                      LIGHT 6
                                      Fiendsmith's Lacrima
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                                       Rarity
                                      Fiendsmith's Requiem
                                       Rarity
                                      Fiendsmith's Requiem
                                       Rarity
                                      Fiendsmith's Requiem
                                      LIGHT
                                      Fiendsmith's Requiem
                                      • ATK:

                                      • 600

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                                       Rarity
                                      Fiendsmith's Sequence
                                       Rarity
                                      Fiendsmith's Sequence
                                       Rarity
                                      Fiendsmith's Sequence
                                      LIGHT
                                      Fiendsmith's Sequence
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                                      UR Rarity
                                      Moon of the Closed Heaven
                                      UR Rarity
                                      Moon of the Closed Heaven
                                      UR Rarity
                                      Moon of the Closed Heaven
                                      LIGHT
                                      Moon of the Closed Heaven
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Top-Right


                                      2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                                      UR Rarity
                                      S:P Little Knight
                                      UR Rarity
                                      S:P Little Knight
                                      UR Rarity
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                      SR Rarity
                                      Xtra HERO Cross Crusader
                                      SR Rarity
                                      Xtra HERO Cross Crusader
                                      SR Rarity
                                      Xtra HERO Cross Crusader
                                      DARK
                                      Xtra HERO Cross Crusader
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                                      R Rarity
                                      Xtra HERO Infernal Devicer
                                      R Rarity
                                      Xtra HERO Infernal Devicer
                                      R Rarity
                                      Xtra HERO Infernal Devicer
                                      DARK
                                      Xtra HERO Infernal Devicer
                                      • ATK:

                                      • 1700

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom


                                      2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                                      R Rarity
                                      Xtra HERO Wonder Driver
                                      R Rarity
                                      Xtra HERO Wonder Driver
                                      R Rarity
                                      Xtra HERO Wonder Driver
                                      LIGHT
                                      Xtra HERO Wonder Driver
                                      • ATK:

                                      • 1900

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                                      Need 48 UR

                                      UR Rarity
                                      Destiny HERO - Plasma1 card
                                      UR Rarity
                                      Elemental HERO Stratos3 card
                                       Rarity
                                      Evil HERO Dead-End Prison2 card
                                       Rarity
                                      Evil HERO Infernal Rider1 card
                                       Rarity
                                      Evil HERO Vicious Claws1 card
                                       Rarity
                                      Fiendsmith Engraver2 card
                                       Rarity
                                      Lacrima the Crimson Tears1 card
                                      UR Rarity
                                      Maxx "C"2 card
                                      UR Rarity
                                      Vision HERO Vyon2 card
                                      UR Rarity
                                      Destiny HERO - Destroyer Phoenix Enforcer1 card
                                      UR Rarity
                                      Elemental HERO Flame Wingman - Infernal Rage1 card
                                      UR Rarity
                                      Elemental HERO Shining Neos Wingman1 card
                                       Rarity
                                      Evil HERO Darkest Knight1 card
                                       Rarity
                                      Evil HERO Inferno Wing - Backfire1 card
                                       Rarity
                                      Evil HERO Neos Lord1 card
                                       Rarity
                                      Fiendsmith's Desirae1 card
                                       Rarity
                                      Fiendsmith's Lacrima1 card
                                       Rarity
                                      Fiendsmith's Requiem1 card
                                       Rarity
                                      Fiendsmith's Sequence1 card
                                      UR Rarity
                                      Moon of the Closed Heaven1 card
                                      UR Rarity
                                      S:P Little Knight1 card
                                      UR Rarity
                                      Elemental HERO Neos1 card
                                      UR Rarity
                                      Ash Blossom & Joyous Spring2 card
                                      UR Rarity
                                      Ghost Mourner & Moonlit Chill2 card
                                      UR Rarity
                                      Called by the Grave2 card
                                      UR Rarity
                                      Crossout Designator1 card
                                       Rarity
                                      Dark Contact1 card
                                       Rarity
                                      Evil Assault2 card
                                       Rarity
                                      Fiendsmith's Tract2 card
                                      UR Rarity
                                      Forbidden Droplet2 card
                                      UR Rarity
                                      Reinforcement of the Army1 card
                                      UR Rarity
                                      Super Polymerization1 card
                                       Rarity
                                      Dark Supremacy1 card
                                       Rarity
                                      Fiendsmith Kyrie1 card
                                      UR Rarity
                                      Infinite Impermanence2 card

                                      Main: 60 Extra: 15

                                      SR Rarity
                                      1 cardArtifact Lancea
                                      SR Rarity
                                      1 cardArtifact Lancea
                                      Artifact Lancea
                                      LIGHT 5
                                      Artifact Lancea
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 2300


                                      You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                      SR Rarity
                                      1 cardChaos Hunter
                                      SR Rarity
                                      1 cardChaos Hunter
                                      Chaos Hunter
                                      DARK 7
                                      Chaos Hunter
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1600


                                      When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


                                      R Rarity
                                      1 cardDestiny HERO - Denier
                                      R Rarity
                                      1 cardDestiny HERO - Denier
                                      Destiny HERO - Denier
                                      DARK 3
                                      Destiny HERO - Denier
                                      • ATK:

                                      • 1100

                                      • DEF:

                                      • 600


                                      If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                      SR Rarity
                                      3 cardDestiny HERO - Malicious
                                      SR Rarity
                                      3 cardDestiny HERO - Malicious
                                      Destiny HERO - Malicious
                                      DARK 6
                                      Destiny HERO - Malicious
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 800


                                      You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                                      UR Rarity
                                      1 cardDestiny HERO - Plasma
                                      UR Rarity
                                      1 cardDestiny HERO - Plasma
                                      Destiny HERO - Plasma
                                      DARK 8
                                      Destiny HERO - Plasma
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 600


                                      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                                      SR Rarity
                                      1 cardElemental HERO Liquid Soldier
                                      SR Rarity
                                      1 cardElemental HERO Liquid Soldier
                                      Elemental HERO Liquid Soldier
                                      WATER 4
                                      Elemental HERO Liquid Soldier
                                      • ATK:

                                      • 1400

                                      • DEF:

                                      • 1300


                                      When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                                      SR Rarity
                                      1 cardElemental HERO Shadow Mist
                                      SR Rarity
                                      1 cardElemental HERO Shadow Mist
                                      Elemental HERO Shadow Mist
                                      DARK 4
                                      Elemental HERO Shadow Mist
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1500


                                      If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                                      UR Rarity
                                      3 cardElemental HERO Stratos
                                      UR Rarity
                                      3 cardElemental HERO Stratos
                                      Elemental HERO Stratos
                                      WIND 4
                                      Elemental HERO Stratos
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 300


                                      When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                      SR Rarity
                                      2 cardEvil HERO Adusted Gold
                                      SR Rarity
                                      2 cardEvil HERO Adusted Gold
                                      Evil HERO Adusted Gold
                                      LIGHT 4
                                      Evil HERO Adusted Gold
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 800


                                      You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                                       Rarity
                                      2 cardEvil HERO Dead-End Prison
                                       Rarity
                                      2 cardEvil HERO Dead-End Prison
                                      Evil HERO Dead-End Prison
                                      LIGHT 4
                                      Evil HERO Dead-End Prison
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1100


                                      If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.


                                       Rarity
                                      1 cardEvil HERO Infernal Rider
                                       Rarity
                                      1 cardEvil HERO Infernal Rider
                                      Evil HERO Infernal Rider
                                      WIND 6
                                      Evil HERO Infernal Rider
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 800


                                      If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.


                                      R Rarity
                                      1 cardEvil HERO Sinister Necrom
                                      R Rarity
                                      1 cardEvil HERO Sinister Necrom
                                      Evil HERO Sinister Necrom
                                      DARK 5
                                      Evil HERO Sinister Necrom
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1800


                                      You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


                                       Rarity
                                      1 cardEvil HERO Vicious Claws
                                       Rarity
                                      1 cardEvil HERO Vicious Claws
                                      Evil HERO Vicious Claws
                                      DARK 7
                                      Evil HERO Vicious Claws
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2500


                                      You can target 1 "HERO" monster on the field; Special Summon this card from your hand in Defense Position, and if you do, that monster gains 300 ATK. You can only use this effect of "Evil HERO Vicious Claws" once per turn. If a monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card, then if you have a monster that mentions "Dark Fusion" in your GY, you can destroy 1 card on the field. You can only use this effect of "Evil HERO Vicious Claws" once per Duel.


                                      N Rarity
                                      2 cardFabled Lurrie
                                      N Rarity
                                      2 cardFabled Lurrie
                                      Fabled Lurrie
                                      LIGHT 1
                                      Fabled Lurrie
                                      • ATK:

                                      • 200

                                      • DEF:

                                      • 400


                                      When this card is discarded to the Graveyard, Special Summon it.


                                       Rarity
                                      2 cardFiendsmith Engraver
                                       Rarity
                                      2 cardFiendsmith Engraver
                                      Fiendsmith Engraver
                                      LIGHT 6
                                      Fiendsmith Engraver
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 2400


                                      You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                       Rarity
                                      1 cardLacrima the Crimson Tears
                                       Rarity
                                      1 cardLacrima the Crimson Tears
                                      Lacrima the Crimson Tears
                                      LIGHT 4
                                      Lacrima the Crimson Tears
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 1200


                                      (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                                      UR Rarity
                                      2 cardMaxx "C"
                                      UR Rarity
                                      2 cardMaxx "C"
                                      Maxx "C"
                                      EARTH 2
                                      Maxx "C"
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 200


                                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                      UR Rarity
                                      2 cardVision HERO Vyon
                                      UR Rarity
                                      2 cardVision HERO Vyon
                                      Vision HERO Vyon
                                      DARK 4
                                      Vision HERO Vyon
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1200


                                      If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                                      UR Rarity
                                      1 cardElemental HERO Neos
                                      UR Rarity
                                      1 cardElemental HERO Neos
                                      Elemental HERO Neos
                                      LIGHT 7
                                      Elemental HERO Neos
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                                      UR Rarity
                                      2 cardAsh Blossom & Joyous Spring
                                      UR Rarity
                                      2 cardAsh Blossom & Joyous Spring
                                      Ash Blossom & Joyous Spring
                                      FIRE 3
                                      Ash Blossom & Joyous Spring
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                      UR Rarity
                                      2 cardGhost Mourner & Moonlit Chill
                                      UR Rarity
                                      2 cardGhost Mourner & Moonlit Chill
                                      Ghost Mourner & Moonlit Chill
                                      WIND 3
                                      Ghost Mourner & Moonlit Chill
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                                      UR Rarity
                                      2 cardCalled by the Grave
                                      UR Rarity
                                      2 cardCalled by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        UR Rarity
                                        1 cardCrossout Designator
                                        UR Rarity
                                        1 cardCrossout Designator
                                        Crossout Designator
                                        Spell Quick
                                        Crossout Designator

                                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                          Tag(s):

                                          SR Rarity
                                          2 cardDark Calling
                                          SR Rarity
                                          2 cardDark Calling
                                          Dark Calling
                                          Spell Normal
                                          Dark Calling

                                            Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


                                             Rarity
                                            1 cardDark Contact
                                             Rarity
                                            1 cardDark Contact
                                            Dark Contact
                                            Spell Normal
                                            Dark Contact

                                              Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.


                                              SR Rarity
                                              2 cardDark Fusion
                                              SR Rarity
                                              2 cardDark Fusion
                                              Dark Fusion
                                              Spell Normal
                                              Dark Fusion

                                                Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


                                                SR Rarity
                                                2 cardE - Emergency Call
                                                SR Rarity
                                                2 cardE - Emergency Call
                                                E - Emergency Call
                                                Spell Normal
                                                E - Emergency Call

                                                  Add 1 "Elemental HERO" monster from your Deck to your hand.


                                                   Rarity
                                                  2 cardEvil Assault
                                                   Rarity
                                                  2 cardEvil Assault
                                                  Evil Assault
                                                  Spell Normal
                                                  Evil Assault

                                                    Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.


                                                     Rarity
                                                    2 cardFiendsmith's Tract
                                                     Rarity
                                                    2 cardFiendsmith's Tract
                                                    Fiendsmith's Tract
                                                    Spell Normal
                                                    Fiendsmith's Tract

                                                      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                                      UR Rarity
                                                      2 cardForbidden Droplet
                                                      UR Rarity
                                                      2 cardForbidden Droplet
                                                      Forbidden Droplet
                                                      Spell Quick
                                                      Forbidden Droplet

                                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                        Tag(s):

                                                        R Rarity
                                                        1 cardFusion Destiny
                                                        R Rarity
                                                        1 cardFusion Destiny
                                                        Fusion Destiny
                                                        Spell Normal
                                                        Fusion Destiny

                                                          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                                          N Rarity
                                                          2 cardPolymerization
                                                          N Rarity
                                                          2 cardPolymerization
                                                          Polymerization
                                                          Spell Normal
                                                          Polymerization

                                                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                            UR Rarity
                                                            1 cardReinforcement of the Army
                                                            UR Rarity
                                                            1 cardReinforcement of the Army
                                                            Reinforcement of the Army
                                                            Spell Normal
                                                            Reinforcement of the Army

                                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                              UR Rarity
                                                              1 cardSuper Polymerization
                                                              UR Rarity
                                                              1 cardSuper Polymerization
                                                              Super Polymerization
                                                              Spell Quick
                                                              Super Polymerization

                                                                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                Tag(s):

                                                                R Rarity
                                                                1 cardSupreme King's Castle
                                                                R Rarity
                                                                1 cardSupreme King's Castle
                                                                Supreme King's Castle
                                                                Spell Field
                                                                Supreme King's Castle

                                                                  You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).


                                                                   Rarity
                                                                  1 cardDark Supremacy
                                                                   Rarity
                                                                  1 cardDark Supremacy
                                                                  Dark Supremacy
                                                                  Trap Normal
                                                                  Dark Supremacy

                                                                    Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.


                                                                    R Rarity
                                                                    1 cardFavorite Contact
                                                                    R Rarity
                                                                    1 cardFavorite Contact
                                                                    Favorite Contact
                                                                    Trap Normal
                                                                    Favorite Contact

                                                                      Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                                       Rarity
                                                                      1 cardFiendsmith Kyrie
                                                                       Rarity
                                                                      1 cardFiendsmith Kyrie
                                                                      Fiendsmith Kyrie
                                                                      Trap Normal
                                                                      Fiendsmith Kyrie

                                                                        This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn.


                                                                        UR Rarity
                                                                        2 cardInfinite Impermanence
                                                                        UR Rarity
                                                                        2 cardInfinite Impermanence
                                                                        Infinite Impermanence
                                                                        Trap Normal
                                                                        Infinite Impermanence

                                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                          UR Rarity
                                                                          1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                          UR Rarity
                                                                          1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                          Destiny HERO - Destroyer Phoenix Enforcer
                                                                          DARK 8
                                                                          Destiny HERO - Destroyer Phoenix Enforcer
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2100


                                                                          1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                                          UR Rarity
                                                                          1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                          UR Rarity
                                                                          1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                                          WIND 8
                                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1200


                                                                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                          UR Rarity
                                                                          1 cardElemental HERO Shining Neos Wingman
                                                                          UR Rarity
                                                                          1 cardElemental HERO Shining Neos Wingman
                                                                          Elemental HERO Shining Neos Wingman
                                                                          LIGHT 8
                                                                          Elemental HERO Shining Neos Wingman
                                                                          • ATK:

                                                                          • 3100

                                                                          • DEF:

                                                                          • 2500


                                                                          "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                                           Rarity
                                                                          1 cardEvil HERO Darkest Knight
                                                                           Rarity
                                                                          1 cardEvil HERO Darkest Knight
                                                                          Evil HERO Darkest Knight
                                                                          EARTH 8
                                                                          Evil HERO Darkest Knight
                                                                          • ATK:

                                                                          • 1600

                                                                          • DEF:

                                                                          • 0


                                                                          1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.


                                                                           Rarity
                                                                          1 cardEvil HERO Inferno Wing - Backfire
                                                                           Rarity
                                                                          1 cardEvil HERO Inferno Wing - Backfire
                                                                          Evil HERO Inferno Wing - Backfire
                                                                          FIRE 6
                                                                          Evil HERO Inferno Wing - Backfire
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1200


                                                                          "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn.


                                                                           Rarity
                                                                          1 cardEvil HERO Neos Lord
                                                                           Rarity
                                                                          1 cardEvil HERO Neos Lord
                                                                          Evil HERO Neos Lord
                                                                          DARK 10
                                                                          Evil HERO Neos Lord
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                                                           Rarity
                                                                          1 cardFiendsmith's Desirae
                                                                           Rarity
                                                                          1 cardFiendsmith's Desirae
                                                                          Fiendsmith's Desirae
                                                                          LIGHT 9
                                                                          Fiendsmith's Desirae
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2400


                                                                          "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                                           Rarity
                                                                          1 cardFiendsmith's Lacrima
                                                                           Rarity
                                                                          1 cardFiendsmith's Lacrima
                                                                          Fiendsmith's Lacrima
                                                                          LIGHT 6
                                                                          Fiendsmith's Lacrima
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 2400


                                                                          2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                                           Rarity
                                                                          1 cardFiendsmith's Requiem
                                                                           Rarity
                                                                          1 cardFiendsmith's Requiem
                                                                          Fiendsmith's Requiem
                                                                          LIGHT
                                                                          Fiendsmith's Requiem
                                                                          • ATK:

                                                                          • 600

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Bottom


                                                                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                                           Rarity
                                                                          1 cardFiendsmith's Sequence
                                                                           Rarity
                                                                          1 cardFiendsmith's Sequence
                                                                          Fiendsmith's Sequence
                                                                          LIGHT
                                                                          Fiendsmith's Sequence
                                                                          • ATK:

                                                                          • 1200

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                          UR Rarity
                                                                          1 cardMoon of the Closed Heaven
                                                                          UR Rarity
                                                                          1 cardMoon of the Closed Heaven
                                                                          Moon of the Closed Heaven
                                                                          LIGHT
                                                                          Moon of the Closed Heaven
                                                                          • ATK:

                                                                          • 1200

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Top

                                                                          Top-Right


                                                                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                                          UR Rarity
                                                                          1 cardS:P Little Knight
                                                                          UR Rarity
                                                                          1 cardS:P Little Knight
                                                                          S:P Little Knight
                                                                          DARK
                                                                          S:P Little Knight
                                                                          • ATK:

                                                                          • 1600

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Right


                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                          SR Rarity
                                                                          1 cardXtra HERO Cross Crusader
                                                                          SR Rarity
                                                                          1 cardXtra HERO Cross Crusader
                                                                          Xtra HERO Cross Crusader
                                                                          DARK
                                                                          Xtra HERO Cross Crusader
                                                                          • ATK:

                                                                          • 1600

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                                          R Rarity
                                                                          1 cardXtra HERO Infernal Devicer
                                                                          R Rarity
                                                                          1 cardXtra HERO Infernal Devicer
                                                                          Xtra HERO Infernal Devicer
                                                                          DARK
                                                                          Xtra HERO Infernal Devicer
                                                                          • ATK:

                                                                          • 1700

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom


                                                                          2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                                          R Rarity
                                                                          1 cardXtra HERO Wonder Driver
                                                                          R Rarity
                                                                          1 cardXtra HERO Wonder Driver
                                                                          Xtra HERO Wonder Driver
                                                                          LIGHT
                                                                          Xtra HERO Wonder Driver
                                                                          • ATK:

                                                                          • 1900

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Top

                                                                          Bottom


                                                                          2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.



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